A Tale of AR,
Architecture and Air Rights
What if augmented reality arrives first, acting as a site for architecture to then respond to?
Augmented Reality Prototype
Winter 2017 Individual Project
Tools: Unity3D, Rhino3D, Physical Model, Xcode
A Tale of AR, Architecture and Air Rights explores how cities may adapt to pre-existing digital territories and begin to coexist with augmented reality spaces base on planned urban zoning and air rights exchanges. Eventually we will arrive in a world that augmented reality content show up everywhere along with our physical world.
The installation is made of a conceptual architecture model and a augmented reality app. User can have a glance of how our physical building adapted themselves to augmented content through the architecture model. User can also pick up the phone and feel free to use it as a lens to explore the augmented world that is built along with the building.
There were two state being introduced by this augmented reality app. A peaceful condition in which everything live in harmony and a emergency condition in which everything is controlled by authority. According to the feedbacks collected after the show, this installation successfully demonstrated and bring up thoughts of ownership and right or use of our physical space.
The speculative process
The relationship of the built environment and physical things, with augmented and virtual realities is coming to our vision. While architecture has been an ever-evolving discipline for centuries, augmented reality are obviously very new. Yet, there are many assumptions that people maintain about augmented reality and its eventual relationship with the physical world. I was questioning these assumption with more aggressive theories about the emerging mixed reality. Digital dominated our life as smartphone being popular around the world, even though everyone know real world is our home. How can we imagine a harmony co-existence for spatial digital content and physical world?